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Min hero tower of sages monsters
Min hero tower of sages monsters












min hero tower of sages monsters
  1. #Min hero tower of sages monsters how to
  2. #Min hero tower of sages monsters plus

But contrary to the Grass tree, the healing moves here are oriented towards direct- rather than time-healing: Divine Light will heal an ally for 90 points plus 10 per turn for 3 turns, with one turn of cooldown and Hope Lv.4 simply heals for 65 points. With Contemplation Lv.5 and Deep Perception, you'll be able to raise Holymantis' Healing potential to a godlike level with an extra 100% (two times 50% plus a formal 15 points damage for Deep Perception), certainly useful if you are to withstand an utterly aggressive offence. 5, to add 40% to your healing capacity if you haven't had enough yet and Blade Vine can heal back Holymantis for 10 points while dealing 75 base points of damage (which, in the case of Holymantis, would barely scratch a Water type, I'm afraid.) The rest of the tree consists of Meditation Lv. In the case of this skill, characteristics are quite extreme: you may use it as a last-ditch salvation at the absolute bargain rate of 1 energy point (!) (and you should, considering the 1-turn exhaustion that ensues), and you won't have much of a choice anyways, as the move will then be sealed off by 50 turns of cooldown ! Obviously a barrier set by the developers to prevent a second use of this move in one match (or else, a mistake of programming between energy cost and cooldown time ?).

#Min hero tower of sages monsters how to

fake Rapid Remedy) granting to every one of your minions 100 base points of healing, and not for one, but for two turns ! Of course and as always, there's no real good deal unless you know how to play the game. Then, for more specialized time healing, comes Deep Growth, inferior to Rapid Remedy with 55 base points per turn, yet still interesting as it has no cooldown, against a 3-turns penalty for Rapid Remedy (and it costs 20 less points of energy) besides, an extra time heal skill is always pointful, since you may not stack the same buff on an ally several times, but can combine multiple different buffs.ĪND lastly, the ultimate time healing skill: Serenity Lv.5 (a.k.a. So, for the direct heals you have: Nurture recovering for 25 base points, plus a good 35 per turn for 3 turns and Rapid Remedy, even better with its 70 base points and an additional 70 points per turn, for 3 turns.

min hero tower of sages monsters

Gathering the best of Grass type in terms of defensive tactics, Holymantis can procure first-aid for any minion who took a hard blow, as well as thorough and extensive treatment for the whole team when endangered. Unless of course you can afford to live without the services of one of the GREATEST healers in game. And the few offensive options given in the skill trees aren't viable considering that even the best it can do, Thrash or Toxic Fang combined with Ferocity Lv.5, just won't work because of such bad attack power.Īnyway, I would say that, for this minion, the Grass skill tree was meant to be used exclusively. That would be suicidal -or laughable, at best. So NEVER consider using Holymantis as an attacker minion. The second worst in the game, just above Tortastone's.

min hero tower of sages monsters

To back that up, you will need a sworn tank like Sumole who can take on lots of damage in place of Holymantis, and a lot of health gems.īesides, worse than its Health is its Attack stat. Considering a Health stat that belong to the last tier of the game, weaknesses to NormalFlyingIceFireandDinomoves *breathes in* AND a double weakness to Demonic moves, you'll have to play smart, lest having a precious element going down before having made even a move. To put ot straight, its defence ability is aweful. Well, that is if you manage to compensate the HUGE drawback of its built and when I say HUGE, I mean HUGE-HUGE. With some of the best top-tier healing moves of the game under its belt, Holymantis is ready to revive the left-for-dead and lead its team to victory ! Competing neck and neck with Foramare for the title of Best Healer of the game, its skills are almost solely focused on that role. What you get: a monster whose healing power is absurdly good, beyond expectations.

min hero tower of sages monsters

What you see: a pretty little bug wearing pink frills. "Ready for this? MASSIVE healing on the way !!" Other players are encouraged to freely add their own experience to this, as well.)














Min hero tower of sages monsters